The Final Environment + the Fool himself. Stylized PBR is of great interest to me so a whole project devoted to it was a lot of fun. I had a few other ideas floating around to expand the environment further but it felt like time to move on to something new. Can't wait to take everything I've learnt throughout this project and apply it in the near future.
Be sure to check my blog for some info on the development of the Fool.
Low Poly made in Blender, High Poly in ZBrush. Retopology performed in 3D-Coat. All textures made in Substance Painter with slight edits in Photoshop. Final environment is rendered in UE4.